Races in the Reverie Jul 17, 2011 21:24:01 GMT -5
Post by Sethron on Jul 17, 2011 21:24:01 GMT -5
The races in each of the Reverie's realms are vastly different than the others. This is a list of definite races within each realm. They are there to help you formulate ideas and concepts around them, and are not restrictive unless otherwise noted; that means you can make up other races to fit into the world, as long as they seem to fit. Each realm is restrictive in its own way, but between all five realms, you should find that you ultimately have any choice you want. At the top of each of these is also a basic idea of how the realm will react to outside races and Chimera who accidentally manifest within them.
The Fantasy is made of gods and fay and their offspring, so oddities do not surprise them. Chimera from other realms are often questioned as if they are fay coming from within the mists, just assumed as such if they do not have papers for the empire they land inside.
- Huma - Most the realm is populatd with Huma; they are varying colors and shades, but all of them are human in appearance and stature.
- Godborne - A large portion of the people of the Fantasy are half gods. Gods reside in the spirit world, but are often prone to interacting with and fornicating with mortals, producing a very large race of demigods. They are only marginally stronger than mortals, and often have a significant 'tell' of their divine parentage.
- Gods - Gods are as common as Huma and Godborne in the Fantasy. Low power gods of the grass, of the rock, of a single building. Some are extremely powerful, while others are barely more powerful than a common Huma.
- Fae - The Fae are a separation from Gods and Huma, a race that is born of the world itself. They have their own kingdom and courts, and are rarely interactive with the Huma nor the Gods, but some break this tradition. More often than not, long term breaking of this tradition makes them an outcast from their origin.
The Illusion has many different 'worlds' inside its realm, as it is fluid and changes constantly. Some cultures are aware of this, while others spurn it. The welcome you get from the Illusion is extremely different from one small culture to another. Race listing would be irrelevent within the illusion, as they can be anything you want or imagine.
As The Delusion is so diverse in races, uncommon peoples are often overlooked as just being something that the individual is not familiar with. More monstrous looking Chimera are often met with hostility, and find themselves having to prove their civility. Some more powerful races may be regarded as gods or devils, although the Delusion's reaction to these phenomenon are rarely met with 100% postive or negative reactions.
- Men - The race of men is extremely adaptive and wide-spread. They are most often in control of the cities and small towns, and they are most often looked down upon by the other races.
- Elves - The wood-dwelling races of the elvish people are often marked by beautiful, but unobtrusive, architecture. Their peoples are quite elitist and usually steer clear of long-term interaction with other races.
- Dwarves - The underground misers of the dwarven kingdom are sturdy and reclusive, and often find themselves at odds with the elves.
- Goblinoids - Goblins, hobgoblins, and bugbears. The goblin races create small nations of their own in tribal governments based on the influence of power.
- Orcs - Orcs are a large race, but are more often found in small raiding tribes.
As every creature with few exceptions in the Phantasm is blessed with something obscuring their face, or having a mask for a face, they are more xenophobic than most of the other realms. While most creatures there are pacifist and lack the motivation to do harm, they do look at one without a mask as having 'no face' and being strange. Some regard it as frightening, others as shifty.. but all of them notice when another creature steps into their realm, and most likely avoid the other Chimera
[This list is exclusive. There are no other races within the Phantasm]
- The People - The members of the kindom are simply known as the kingdom's people. Each is different from the other, completely separate from any consistencies except the mask that is over or forms their face.
- Sphynx - A staple creature of the Phantasm, they eat paper or people. They are obsessed with riddles and puzzles. Some are the size of common house cats, and are dealt with as such, while others can be as big as any man. They look like small, wiery puppet-cats with a screen of a man's face for a face.
- Creature - varying creatures with barely a face at all are found scattered throughout the more sprawling places of the Phantasm. They bear no masks, but they have faces that lack form and definition, as if hand drawn onto them by a child.
The world of the Nightmare is the most static and closest in culture and form to the real world. They are frightened by what is unknown and strike out at it, just like those outside the Reverie. Anything that does not fall into the races of man is a monster, and they are twice shy about monsters. The cities and towns are far post-modern, remniscient of the cities one would expect in a science fiction movie, and the world is at war with an alien race. Everyone borders on faking that they are in a safe time, trying to ignore the possibility of racial annihilation.
[This list is exclusive. There are no other races within the Nightmare]
- Human - Humans are still the largest population on planet earth. They occupy jobs and some revel in the cults and others have telepathic powers, while some even join the army and pilot the mecha or become soldiers. They are the people you would expect to see in such a world. They are 2.5 billion strong in population--a far cry less than what we are used to in the real world. Parts of the world are uninhabitable now--occupied by the migou, scorched by the Rapien Storm--a cult bent of the destruction of the non-believers, or in control by another of the Old Cults.
- Nazzadi - Nazzadi were created by the Migou with the purpose of being soldiers to take over Earth, but after time, the Nazzadi rebelled and joined Human forces. They are made from the genes of humans, and resemble them, but are completely black, with black hair and eyes that are red or purple that can see perfectly in the dark. Their teeth come to points, and they often adorn themselves with white tattoos. They are more prone to bulking with muscle than the average human, and less prone to taking on fat. They make up 1.8 billion in population.
- Xenomix - The result of cross-breeding between Nazzadi and human, they are often grey in skin tone (although some are born white, and show a huge psychic capabilities) their hair and eye colors are as varied as humans, and their teeth have pronounced canines. They still see in the dark as well as their Nazzadi parents. The Xenomixes are not wholly accepted by either culture, but are more accepted by the Nazzadi, who understand the feeling of being out-of-place more clearly and recently than humans.
- Tagers - One of the many combat units made to counter the rise of the old ones and migou, Tagers are an underground subspecies of Nazzadi, Human, or Xenomix (white excluded) who have had their souls bound to a small old one. Tagers cannot be anyone who shares a hint of blood with an outsider (as some do), or is psionic, because the old one will devour the host if so. Hence why white Xenomixes cannot be Tagers. Tagers are not well-known to the people, and are mostly whispered rumors and shock troops. They are men who can turn into large, monstrous forms, of which there are 8, defined by the personality of the host. (Please don't be one of these unless you speak to the admin. It's important you understand them completely. I do not want to bloody write out each of them here)
- Engel Pilots - A specially trained mecha pilot with a device implanted in them that allows them to 'sync' with their Engel. An Engel is an Old One who has been lobotomized and has a pilot's bay in its chest, synced to the remains of its brain and able to control it. A living mech. The pilot can be anything except outsider-tainted.
- Migou - An alien race that look insect-like in form, they are the creators of the Nazzadi and are at war with humans. Believing themselves to be superior, they have decended upon the Humans for the age old reason any alien race does--they were threatened by an innovation Humans discovered; a limitless power source.
- Ghouls - A race of subterranean creatures, called Ghouls for their appetite for dead flesh--particularly that of humans. Rumored to be an evolution of humans, Ghouls are ugly creatures with spindly arms and canine-like teeth with digitigrade legs and white, pasty flesh. Their senses and physical power are beyond that of a Human or Nazzadi, but the greater majority of Ghouls are not threatening to living creatures, since freshly killed flesh is not nourishing. In light of the times, with such a low populace after the war, there are more cases of murderous ghouls than there were before, and they often prey upon the young, sick, and weak.
- Monsters - At the top of these are the Endless Ones and the Old Ones: God monsters like Cthulu and those beyond the stars--monsters that are beyond the imaginings of the human mind but constantly growing closer. Cults rise to bring them back and to keep them at bay, equally as ferocious in their advancements. Beneath them are the Deep Ones, a group of aquatic entities that prefer to breed with human cults in small fishing towns in order to create an army of fast-maturing Deep Ones, as these hybrids seem human until about 20 when they turn into a Deep One. From there are the spawn, small old ones that are monstrous in form and power but nothing compared to the others of their race. The hidden parts of the world are teaming with these creatures, and although most prefer to pretend at their nonexistence, they are a very real threat.